Struct factorio_bot_core::aabb_quadtree::QuadTree
source · [−]Expand description
The main QuadTree structure. Mainly supports inserting, removing, and querying objects in 3d space.
Implementations
sourceimpl<T, S, A: Array<Item = (ItemId, EuclidRect<f32, S>)>> QuadTree<T, S, A>
impl<T, S, A: Array<Item = (ItemId, EuclidRect<f32, S>)>> QuadTree<T, S, A>
sourcepub fn new(
size: EuclidRect<f32, S>,
allow_duplicates: bool,
min_children: usize,
max_children: usize,
max_depth: usize,
size_hint: usize
) -> QuadTree<T, S, A>
pub fn new(
size: EuclidRect<f32, S>,
allow_duplicates: bool,
min_children: usize,
max_children: usize,
max_depth: usize,
size_hint: usize
) -> QuadTree<T, S, A>
Constructs a new QuadTree with customizable options.
size
: the enclosing space for the quad-tree.allow_duplicates
: if false, the quadtree will remove objects that have the same bounding box.min_children
: the minimum amount of children that a tree node will have. *max_children
: the maximum amount of children that a tree node will have before it gets split. *max_depth
: the maximum depth that the tree can grow before it stops.
sourcepub fn default(size: EuclidRect<f32, S>, size_hint: usize) -> QuadTree<T, S, A>
pub fn default(size: EuclidRect<f32, S>, size_hint: usize) -> QuadTree<T, S, A>
Constructs a new QuadTree with customizable options.
size
: the enclosing space for the quad-tree.
Defauts
allow_duplicates
: truemin_children
: 4max_children
: 16max_depth
: 8
sourcepub fn insert_with_box(
&mut self,
t: T,
aabb: EuclidRect<f32, S>
) -> Option<ItemId>
pub fn insert_with_box(
&mut self,
t: T,
aabb: EuclidRect<f32, S>
) -> Option<ItemId>
Inserts an element with the provided bounding box.
sourcepub fn first(&self) -> Option<ItemId>
pub fn first(&self) -> Option<ItemId>
Returns an ItemId for the first element that was inserted into the tree.
sourcepub fn insert(&mut self, t: T) -> Option<ItemId> where
T: Spatial<S>,
pub fn insert(&mut self, t: T) -> Option<ItemId> where
T: Spatial<S>,
Inserts an element into the tree.
sourcepub fn get(&self, id: ItemId) -> Option<&T>
pub fn get(&self, id: ItemId) -> Option<&T>
Retrieves an element by looking it up from the ItemId.
sourcepub fn query(
&self,
bounding_box: EuclidRect<f32, S>
) -> SmallVec<[(&T, EuclidRect<f32, S>, ItemId); 3]> where
T: Debug,
pub fn query(
&self,
bounding_box: EuclidRect<f32, S>
) -> SmallVec<[(&T, EuclidRect<f32, S>, ItemId); 3]> where
T: Debug,
Returns an iterator of (element, bounding-box, id)
for each element whose bounding box intersects
with bounding_box
.
sourcepub fn custom_query<'a, B, F>(
&'a self,
query_aabb: EuclidRect<f32, S>,
on_find: &mut F
) -> QueryResult<B> where
F: FnMut(ItemId, EuclidRect<f32, S>) -> QueryResult<B>,
pub fn custom_query<'a, B, F>(
&'a self,
query_aabb: EuclidRect<f32, S>,
on_find: &mut F
) -> QueryResult<B> where
F: FnMut(ItemId, EuclidRect<f32, S>) -> QueryResult<B>,
Executes ‘on_find’ for every element found in the bounding-box
sourcepub fn remove(&mut self, item_id: ItemId) -> Option<(T, EuclidRect<f32, S>)>
pub fn remove(&mut self, item_id: ItemId) -> Option<(T, EuclidRect<f32, S>)>
Attempts to remove the item with id item_id
from
the tree. If that item was present, it returns
a tuple of (element, bounding-box)
sourcepub fn iter(&self) -> Iter<'_, ItemId, (T, EuclidRect<f32, S>)>
pub fn iter(&self) -> Iter<'_, ItemId, (T, EuclidRect<f32, S>)>
Returns an iterator over all the items in the tree.
sourcepub fn inspect<F: FnMut(&EuclidRect<f32, S>, usize, bool)>(&self, f: F)
pub fn inspect<F: FnMut(&EuclidRect<f32, S>, usize, bool)>(&self, f: F)
Calls f
repeatedly for every node in the tree
with these arguments
&Rect
: The bounding box of that tree nodeusize
: The current depthbool
: True if the node is a leaf-node, False if the node is a branch node.
sourcepub fn bounding_box(&self) -> EuclidRect<f32, S>
pub fn bounding_box(&self) -> EuclidRect<f32, S>
Returns the enclosing bounding-box for the entire tree.
Trait Implementations
sourceimpl<T: Clone, S: Clone, A: Clone + Array<Item = (ItemId, EuclidRect<f32, S>)>> Clone for QuadTree<T, S, A>
impl<T: Clone, S: Clone, A: Clone + Array<Item = (ItemId, EuclidRect<f32, S>)>> Clone for QuadTree<T, S, A>
sourceimpl<'de, T, S, A: Array<Item = (ItemId, EuclidRect<f32, S>)>> Deserialize<'de> for QuadTree<T, S, A> where
T: Deserialize<'de>,
S: Deserialize<'de>,
A: Deserialize<'de>,
impl<'de, T, S, A: Array<Item = (ItemId, EuclidRect<f32, S>)>> Deserialize<'de> for QuadTree<T, S, A> where
T: Deserialize<'de>,
S: Deserialize<'de>,
A: Deserialize<'de>,
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
impl<T, S, A> RefUnwindSafe for QuadTree<T, S, A> where
A: RefUnwindSafe,
S: RefUnwindSafe,
T: RefUnwindSafe,
impl<T, S, A> Send for QuadTree<T, S, A> where
S: Send,
T: Send,
impl<T, S, A> Sync for QuadTree<T, S, A> where
A: Sync,
S: Sync,
T: Sync,
impl<T, S, A> Unpin for QuadTree<T, S, A> where
A: Unpin,
S: Unpin,
T: Unpin,
impl<T, S, A> UnwindSafe for QuadTree<T, S, A> where
A: UnwindSafe,
S: UnwindSafe + RefUnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<Src, Scheme> ApproxFrom<Src, Scheme> for Src where
Scheme: ApproxScheme,
impl<Src, Scheme> ApproxFrom<Src, Scheme> for Src where
Scheme: ApproxScheme,
type Err = NoError
type Err = NoError
The error type produced by a failed conversion.
fn approx_from(src: Src) -> Result<Src, <Src as ApproxFrom<Src, Scheme>>::Err>
fn approx_from(src: Src) -> Result<Src, <Src as ApproxFrom<Src, Scheme>>::Err>
Convert the given value into an approximately equivalent representation.
impl<Dst, Src, Scheme> ApproxInto<Dst, Scheme> for Src where
Dst: ApproxFrom<Src, Scheme>,
Scheme: ApproxScheme,
impl<Dst, Src, Scheme> ApproxInto<Dst, Scheme> for Src where
Dst: ApproxFrom<Src, Scheme>,
Scheme: ApproxScheme,
type Err = <Dst as ApproxFrom<Src, Scheme>>::Err
type Err = <Dst as ApproxFrom<Src, Scheme>>::Err
The error type produced by a failed conversion.
fn approx_into(self) -> Result<Dst, <Src as ApproxInto<Dst, Scheme>>::Err>
fn approx_into(self) -> Result<Dst, <Src as ApproxInto<Dst, Scheme>>::Err>
Convert the subject into an approximately equivalent representation.
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> ConvUtil for T
impl<T> ConvUtil for T
fn approx_as<Dst>(self) -> Result<Dst, Self::Err> where
Self: ApproxInto<Dst, DefaultApprox>,
fn approx_as<Dst>(self) -> Result<Dst, Self::Err> where
Self: ApproxInto<Dst, DefaultApprox>,
Approximate the subject to a given type with the default scheme.
fn approx_as_by<Dst, Scheme>(self) -> Result<Dst, Self::Err> where
Self: ApproxInto<Dst, Scheme>,
Scheme: ApproxScheme,
fn approx_as_by<Dst, Scheme>(self) -> Result<Dst, Self::Err> where
Self: ApproxInto<Dst, Scheme>,
Scheme: ApproxScheme,
Approximate the subject to a given type with a specific scheme.
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<D> OwoColorize for D
impl<D> OwoColorize for D
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self> where
C: Color,
fn fg<C>(&self) -> FgColorDisplay<'_, C, Self> where
C: Color,
Set the foreground color generically Read more
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self> where
C: Color,
fn bg<C>(&self) -> BgColorDisplay<'_, C, Self> where
C: Color,
Set the background color generically. Read more
fn black(&'a self) -> FgColorDisplay<'a, Black, Self>
fn black(&'a self) -> FgColorDisplay<'a, Black, Self>
Change the foreground color to black
fn on_black(&'a self) -> BgColorDisplay<'a, Black, Self>
fn on_black(&'a self) -> BgColorDisplay<'a, Black, Self>
Change the background color to black
fn red(&'a self) -> FgColorDisplay<'a, Red, Self>
fn red(&'a self) -> FgColorDisplay<'a, Red, Self>
Change the foreground color to red
fn on_red(&'a self) -> BgColorDisplay<'a, Red, Self>
fn on_red(&'a self) -> BgColorDisplay<'a, Red, Self>
Change the background color to red
fn green(&'a self) -> FgColorDisplay<'a, Green, Self>
fn green(&'a self) -> FgColorDisplay<'a, Green, Self>
Change the foreground color to green
fn on_green(&'a self) -> BgColorDisplay<'a, Green, Self>
fn on_green(&'a self) -> BgColorDisplay<'a, Green, Self>
Change the background color to green
fn yellow(&'a self) -> FgColorDisplay<'a, Yellow, Self>
fn yellow(&'a self) -> FgColorDisplay<'a, Yellow, Self>
Change the foreground color to yellow
fn on_yellow(&'a self) -> BgColorDisplay<'a, Yellow, Self>
fn on_yellow(&'a self) -> BgColorDisplay<'a, Yellow, Self>
Change the background color to yellow
fn blue(&'a self) -> FgColorDisplay<'a, Blue, Self>
fn blue(&'a self) -> FgColorDisplay<'a, Blue, Self>
Change the foreground color to blue
fn on_blue(&'a self) -> BgColorDisplay<'a, Blue, Self>
fn on_blue(&'a self) -> BgColorDisplay<'a, Blue, Self>
Change the background color to blue
fn magenta(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn magenta(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to magenta
fn on_magenta(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_magenta(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to magenta
fn purple(&'a self) -> FgColorDisplay<'a, Magenta, Self>
fn purple(&'a self) -> FgColorDisplay<'a, Magenta, Self>
Change the foreground color to purple
fn on_purple(&'a self) -> BgColorDisplay<'a, Magenta, Self>
fn on_purple(&'a self) -> BgColorDisplay<'a, Magenta, Self>
Change the background color to purple
fn cyan(&'a self) -> FgColorDisplay<'a, Cyan, Self>
fn cyan(&'a self) -> FgColorDisplay<'a, Cyan, Self>
Change the foreground color to cyan
fn on_cyan(&'a self) -> BgColorDisplay<'a, Cyan, Self>
fn on_cyan(&'a self) -> BgColorDisplay<'a, Cyan, Self>
Change the background color to cyan
fn white(&'a self) -> FgColorDisplay<'a, White, Self>
fn white(&'a self) -> FgColorDisplay<'a, White, Self>
Change the foreground color to white
fn on_white(&'a self) -> BgColorDisplay<'a, White, Self>
fn on_white(&'a self) -> BgColorDisplay<'a, White, Self>
Change the background color to white
fn default_color(&'a self) -> FgColorDisplay<'a, Default, Self>
fn default_color(&'a self) -> FgColorDisplay<'a, Default, Self>
Change the foreground color to the terminal default
fn on_default_color(&'a self) -> BgColorDisplay<'a, Default, Self>
fn on_default_color(&'a self) -> BgColorDisplay<'a, Default, Self>
Change the background color to the terminal default
fn bright_black(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
fn bright_black(&'a self) -> FgColorDisplay<'a, BrightBlack, Self>
Change the foreground color to bright black
fn on_bright_black(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
fn on_bright_black(&'a self) -> BgColorDisplay<'a, BrightBlack, Self>
Change the background color to bright black
fn bright_red(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
fn bright_red(&'a self) -> FgColorDisplay<'a, BrightRed, Self>
Change the foreground color to bright red
fn on_bright_red(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
fn on_bright_red(&'a self) -> BgColorDisplay<'a, BrightRed, Self>
Change the background color to bright red
fn bright_green(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
fn bright_green(&'a self) -> FgColorDisplay<'a, BrightGreen, Self>
Change the foreground color to bright green
fn on_bright_green(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
fn on_bright_green(&'a self) -> BgColorDisplay<'a, BrightGreen, Self>
Change the background color to bright green
fn bright_yellow(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
fn bright_yellow(&'a self) -> FgColorDisplay<'a, BrightYellow, Self>
Change the foreground color to bright yellow
fn on_bright_yellow(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
fn on_bright_yellow(&'a self) -> BgColorDisplay<'a, BrightYellow, Self>
Change the background color to bright yellow
fn bright_blue(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
fn bright_blue(&'a self) -> FgColorDisplay<'a, BrightBlue, Self>
Change the foreground color to bright blue
fn on_bright_blue(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
fn on_bright_blue(&'a self) -> BgColorDisplay<'a, BrightBlue, Self>
Change the background color to bright blue
fn bright_magenta(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_magenta(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright magenta
fn on_bright_magenta(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_magenta(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright magenta
fn bright_purple(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
fn bright_purple(&'a self) -> FgColorDisplay<'a, BrightMagenta, Self>
Change the foreground color to bright purple
fn on_bright_purple(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
fn on_bright_purple(&'a self) -> BgColorDisplay<'a, BrightMagenta, Self>
Change the background color to bright purple
fn bright_cyan(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
fn bright_cyan(&'a self) -> FgColorDisplay<'a, BrightCyan, Self>
Change the foreground color to bright cyan
fn on_bright_cyan(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
fn on_bright_cyan(&'a self) -> BgColorDisplay<'a, BrightCyan, Self>
Change the background color to bright cyan
fn bright_white(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
fn bright_white(&'a self) -> FgColorDisplay<'a, BrightWhite, Self>
Change the foreground color to bright white
fn on_bright_white(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
fn on_bright_white(&'a self) -> BgColorDisplay<'a, BrightWhite, Self>
Change the background color to bright white
fn bold(&'a self) -> BoldDisplay<'a, Self>
fn bold(&'a self) -> BoldDisplay<'a, Self>
Make the text bold
fn dimmed(&'a self) -> DimDisplay<'a, Self>
fn dimmed(&'a self) -> DimDisplay<'a, Self>
Make the text dim
fn italic(&'a self) -> ItalicDisplay<'a, Self>
fn italic(&'a self) -> ItalicDisplay<'a, Self>
Make the text italicized
fn underline(&'a self) -> UnderlineDisplay<'a, Self>
fn underline(&'a self) -> UnderlineDisplay<'a, Self>
Make the text italicized
fn blink(&'a self) -> BlinkDisplay<'a, Self>
fn blink(&'a self) -> BlinkDisplay<'a, Self>
Make the text blink
fn blink_fast(&'a self) -> BlinkFastDisplay<'a, Self>
fn blink_fast(&'a self) -> BlinkFastDisplay<'a, Self>
Make the text blink (but fast!)
fn reversed(&'a self) -> ReversedDisplay<'a, Self>
fn reversed(&'a self) -> ReversedDisplay<'a, Self>
Swap the foreground and background colors
Hide the text
fn strikethrough(&'a self) -> StrikeThroughDisplay<'a, Self>
fn strikethrough(&'a self) -> StrikeThroughDisplay<'a, Self>
Cross out the text
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
fn color<Color>(&self, color: Color) -> FgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
Set the foreground color at runtime. Only use if you do not know which color will be used at
compile-time. If the color is constant, use either OwoColorize::fg
or
a color-specific method, such as OwoColorize::green
, Read more
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
fn on_color<Color>(&self, color: Color) -> BgDynColorDisplay<'_, Color, Self> where
Color: DynColor,
Set the background color at runtime. Only use if you do not know what color to use at
compile-time. If the color is constant, use either OwoColorize::bg
or
a color-specific method, such as OwoColorize::on_yellow
, Read more
fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn fg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> FgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the foreground color to a specific RGB value.
fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
fn bg_rgb<const R: u8, const G: u8, const B: u8>(
&self
) -> BgColorDisplay<'_, CustomColor<R, G, B>, Self>
Set the background color to a specific RGB value.
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
fn truecolor(&self, r: u8, g: u8, b: u8) -> FgDynColorDisplay<'_, Rgb, Self>
Sets the foreground color to an RGB value.
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
fn on_truecolor(&self, r: u8, g: u8, b: u8) -> BgDynColorDisplay<'_, Rgb, Self>
Sets the background color to an RGB value.
impl<T> Pointable for T
impl<T> Pointable for T
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its
superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
fn vzip(self) -> V
impl<Src> ValueFrom<Src> for Src
impl<Src> ValueFrom<Src> for Src
type Err = NoError
type Err = NoError
The error type produced by a failed conversion.
fn value_from(src: Src) -> Result<Src, <Src as ValueFrom<Src>>::Err>
fn value_from(src: Src) -> Result<Src, <Src as ValueFrom<Src>>::Err>
Convert the given value into an exactly equivalent representation.
impl<Src, Dst> ValueInto<Dst> for Src where
Dst: ValueFrom<Src>,
impl<Src, Dst> ValueInto<Dst> for Src where
Dst: ValueFrom<Src>,
type Err = <Dst as ValueFrom<Src>>::Err
type Err = <Dst as ValueFrom<Src>>::Err
The error type produced by a failed conversion.
fn value_into(self) -> Result<Dst, <Src as ValueInto<Dst>>::Err>
fn value_into(self) -> Result<Dst, <Src as ValueInto<Dst>>::Err>
Convert the subject into an exactly equivalent representation.
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber
to this type, returning a
WithDispatch
wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber
to this type, returning a
WithDispatch
wrapper. Read more