1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
use crate::cli::{Subcommand, SubcommandCallback};
use crate::context::Context;
use crate::settings::load_app_settings;
use clap::{Arg, ArgMatches, Command};
use factorio_bot_core::miette::Result;
use factorio_bot_core::paris::info;
use factorio_bot_core::process::process_control::{
FactorioInstance, FactorioParams, FactorioStartCondition,
};
impl Subcommand for ThisCommand {
fn name(&self) -> &str {
"start"
}
fn build_command(&self) -> Command<'static> {
Command::new(self.name())
.about("start the factorio server and clients + web server")
.arg(
Arg::new("clients")
.short('c')
.long("clients")
.default_value("1")
.help("number of clients to start in addition to the server"),
)
.arg(
Arg::new("server")
.short('s')
.long("server")
.value_name("server")
.required(false)
.help("connect to server instead of starting a server"),
)
.arg(
Arg::new("seed")
.long("seed")
.value_name("seed")
.required(false)
.help("use given seed to recreate level"),
)
.arg(
Arg::new("map")
.long("map")
.value_name("map")
.required(false)
.help("use given map exchange string"),
)
.arg(
Arg::new("new")
.long("new")
.short('n')
.help("recreate level by deleting server map if exists"),
)
.arg(
Arg::new("logs")
.short('l')
.long("logs")
.help("enabled writing server & client logs to workspace"),
)
.about("start given number of clients after server start")
}
fn build_callback(&self) -> SubcommandCallback {
|args, context| Box::pin(run(args, context))
}
}
async fn run(matches: ArgMatches, _context: &mut Context) -> Result<()> {
let app_settings = load_app_settings()?;
let clients: u8 = matches.value_of("clients").unwrap().parse().unwrap();
let write_logs: bool = matches.is_present("logs");
let seed = matches
.value_of("seed")
.map(std::string::ToString::to_string);
let map_exchange_string = matches
.value_of("map")
.map(std::string::ToString::to_string);
let recreate = matches.is_present("new");
let server_host = matches.value_of("server");
let params = FactorioParams {
seed,
server_host: server_host.map(std::borrow::ToOwned::to_owned),
client_count: clients,
recreate,
write_logs,
map_exchange_string,
wait_until: FactorioStartCondition::DiscoveryComplete,
..FactorioParams::default()
};
let instance_state = FactorioInstance::start(&app_settings.factorio, params)
.await
.expect("failed to start factorio");
#[cfg(feature = "repl")]
{
}
if let Some(_world) = &instance_state.world {
info!("started!");
}
Ok(())
}
struct ThisCommand {}
pub fn build() -> Box<dyn Subcommand> {
Box::new(ThisCommand {})
}