How Godot works
Learning Resources about Godot itself:
In this project we are using ChickenSoft libraries for C#:
- AutoInject for dependency injection
- LogicBlocks for state machines
- Collections for advances collection types
- Log.Godot for logging
If you want to know more about Testing:
- XUnit for unit tests
- GoDotTest for integration Tests
- GodotNodeInterfaces adapters and interfaces to make Godot testable